#include "stdafx.h"
#include "GameObject.h"
#include <OgreBillboardSet.h>

#ifndef __BubbleFun_h_
#define __BubbleFun_h_
class BubbleFun : public GameObject{
public:
	BubbleFun();
	~BubbleFun();
	void updateLogic();
	virtual void createMovableObject(Ogre::SceneManager* sceneMgr, unsigned int id);
protected:
	//Ogre::BillboardSet* m_bs;
};


#endif //__BubbleFun_h_